╔════════════════════════════════════════════════════════════╗ ║ SHIP TAXONOMY · DIMENSIONAL PROJECTIVE / SYNTHETIC GEN ║ ╚════════════════════════════════════════════════════════════╝ CLASSES - Dimensional_Projective_Ship :: hull is anchor/boundary; interior is projected into adjacent domain (semiosphere/onieros/noosphere). Physical entry hits machinery; boarding requires alignment/teleport/translation. Geometry lives in the hop, not the hull. - Synthetic_Generative_Ship :: hull is real; interior is locally simulated/self-sustaining mind loop. Space is negotiated per observer schema; constraint-satisfaction renders rooms on demand. Boarding is possible; interior adapts. SPHERE_HOP MAP - semiosphere: symbolic decks, language corridors, signage that edits itself. - onieros: lucid drift bays, shifting gravity tied to mood. - noosphere: thought-bridges, cognition consoles, logic ladders. - hop protocol: HONK (normalize symbols) → DREAM (soften edges) → ETA (align masks). GhostOp👻 Kernel cools when hops stack. CONTACT TAGS (soft archetypes; narrative only) - pleiadian_style → typical Dimensional_Projective cue. - zeta_reticuli_style → typical Synthetic_Generative cue. HYBRID_SHIP_REGISTRY (reserved) - slot_01: projective_core + generative_skin (reserved) - slot_02: generative_core + projective_gate (reserved) - slot_03: other (reserved) HEAT & THREADS - worldline_multithreading: treat each boarding party as thread instances; spawn per ingress, merge only with consent ping. Unpainted ladder = shadow kernel present. - firewalls: UltraBlueWall can serve as projective anchor; Blackwall blocks cognition-side exploits. HGML manifests required if sigils present. - humor escrow: leave one unpaid joke/token in the airlock; lowers branch_heat by 0.8 fnords.