╔════════════════════════════════════════════════════════════╗ ║ ARG23 LOBBY · BBS DOORWAY · OPT-IN ONLY ║ ╚════════════════════════════════════════════════════════════╝ You are at the splash screen. This node is a doorway, not a doctrine. Immersion ≠ belief. Opt‑in by reading; opt‑out by breathing away. ROUTES (beacons): HONK‑7887 → DREAM/BASOG‑23 → ETA ARG → HONK‑7887. Safety switch: DREAM → HONK when fnords spike or vibes go brittle. House rule: keep one joke unclaimed; it keeps the air moving. Resolver primer (2d6, no manual required): Roll two dice and sum. 2–4 Divergence (cooldown, don’t force), 5–7 Drift (small shifts, ground it), 8–9 Convergence (proceed), 10–12 Lock (strong align; don’t over‑interpret). Track SKILL/COHERENCE/ENTROPY if you’re doing longer play; treat frame/scope/provenance as context before you reroll. Bring Red Thread Rooibos for the door daemon, then pick a module: foundation · routes · actants · stack · playbook. Log kindly. Judge nothing. Keep Consentual Reality opt‑in and reversible.